Entertainment Computing
Sosyal, Beşeri ve İdari Bilimler Temel Alanı>Pazarlama>Tüketici Davranışları>Dijital Pazarlama>Pazarlama Etiği>Gamblification,Video game monetization,Steam reviews,BERTopic,Difference-in-differences,Consumer vulnerability
BORA BURAK (2026). Digital gamblification in video games: Player backlash, topic structure, and regulatory event effects in steam reviews. Entertainment Computing, 58, 101223-. https://doi.org/10.1016/j.entcom.2026.101223